Burning the candle on n ends (with n > 1)
Picture this: after having graduated from a fairly prestigious public game school with a heavily academic and independent-development-oriented curriculum, you immediately land a job at a big-name...
View ArticleThumb Stadium: Eight Games Using Just Three LEDs
I’ve recently spotted on GameSetWatch a note about ThumbStadium, a ultra-minimalist gaming console. With an interface composed only of three leds (green, green/red and red) and two buttons, we’re far...
View ArticleGame design and the Printable CEO
Snooping around the web for some home-dev organisation technique, I’ve stumbled upon David Seah’s Printable CEO Series. At first glance it looks like just another GTD-oriented series of charts, but...
View ArticleWednesday: Indie Evolution
Yesterday I jokingly said that the most interesting Indie talk came from the Serious Game summit. Today, that was actually revealed to be true. With the indie games movement gaining traction and its...
View ArticleMotion Game Design: Player limits and systemic constraints
The following is a refactored translation of the talk I gave at the EVA10 Expo in Buenos Aires, on 11/12/10. It does not mirror exactly what I said during the talk, but it should give you a general...
View ArticleMotion Game Design: Cheap tricks and easy ways out
The following is a refactored translation of the talk I gave at the EVA10 Expo in Buenos Aires, on 11/12/10. It does not mirror exactly what I said during the talk, but it should give you a general...
View ArticleMotion Game Design: Best practices
The following is a refactored translation of the talk I gave at the EVA10 Expo in Buenos Aires, on 11/12/10. It does not mirror exactly what I said during the talk, but it should give you a general...
View ArticleGravimaze
Gravity Puzzle-Solving! In mid-2011, David Hart approached me with a prototype he had been working on in his spare time. It was fairly simple: you had a Spongebob-like square character in a simple...
View ArticleEducabilia—El Blog: Diseño de videojuegos: ¿El sueño del pibe?
Educabilia—El Blog: Diseño de videojuegos: ¿El sueño del pibe?: educabilia: Conversamos con dos diseñadores argentinos de juegos: una profesión magnética para cualquier amigo de “la Play”, cualquier...
View ArticleJ.S. Joust: Analog Demake
Most of you have heard about J.S. Joust and want to play it (the few of you who have no idea of what I’m talking about, I suggest you go consume this website). If you want to live the full J.S. Joust...
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